I had set his body with a material, and painted the skin. One time I made a warrior with blood running down his arm. However, now you can actually paint on different materials across one object. Select another material, your object wont change. So, go ahead and fill the same object in M mode with any material or metcap. If you had MRGB selected, then the same goes for color AND material simultaneously. If you had selected M rather than RGB, you would have committed to the selected material. So you can commit to a color this way as your base color, but also a material if you wish, or even both. Now, you can freely change your color and paint on the object. Go to the color drop down menu at the top, select pure white, hit ‘fill object’. If not, load up a primitive and make it a polymesh 3d, or just load a ztl. Open ZBrush 3.5 which I think has the sphere on start up. It allows you to not commit to a material or color just for sculpting. In ZBrush, you can change the material, or color of a model just by changing the color or material. Thanks in advance for any advice! I’m loosing my mind. Using projection master sometimes works, but then I can’t get back to the rotatable 3d editing view to continue work. The options available don’t seem to reflect the options in past tutorials, and even when I follow step-by-step the various instructions it still will not simply let me paint on the model, or paints in a flat, highly saturated bright blue. To sum up my issues: I can’t select materials or colors without it automatically changing either the entire model to it, or the eyes subtool. I really need some help, I’m about ready to give up if I can’t get this to do something that should be ridiculously simple. I have a preference for 3.1 because I plan on outputting for use in UDK, so I’ll have use for Decimation Master. I’ve got separate installs for 3.1 and 3.5. No other tutorial seems to follow the steps I need to take, it’s like I’ve got some special trick version. The results were that after clicking colorize, my model turned blue, and when I try to change the color or material to paint, the eyes subtool would change automatically, and nothing would affect the rest of the model. I tried this tutorial - file:///C:/Program%20Files%20(x86)/Pixologic/ZBrush3/ZHelp/Painting_a_Head.htm For the life of me, I cannot get Polypainting to work properly.
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